Course:Harris, Fall 08: Diary Week 7
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Mon:
- We explored in-depth details as to why there are only three regular tessellations:
- Notation: means the number divides the number evenly.
- Suppose we have a tessellation by regular -gons; we know each of the angles is the same amount, .
- Claim: The angle must evenly divide 360, i.e, . Why?
- Consider a single vertex in the tessellation: There are polygons that fit around it.
- That means angles, all of the same size .
- And since they fit all around the vertex, they add up to 360, i.e., . In other words, .
- What are the possibilities for , the number of polygons around a vertex?
- We know of three regular tessellations:
- By triangles (3-gons), with = 6.
- By squares (4-gons), with = 4.
- By hexagons (6-gons), with = 3.
- Any other possibilities?
- Clearly, we cannot have 1 polygon at a vertex.
- Nor can we have 2 polygons at a vertex, as that would mean 180-degree angles.
- What about 5 polygons?
- Looking at the known existing ones, = 5 would mean an -gon with between 4 and 3--not possible!
- What about 7 or more polygons?
- Looking again at the known list, = 7 or higher would mean an -gon with < 3. Again, not possible!
- So, no, no other possibilities.
- We know of three regular tessellations:
- Thus, the only regular tessellations of the plane are the three listed.
- We spent the rest of the time playing around with the Geometer's Sketchpad.
- Goal was to show how an irregular quadrilateral can be made to tessellate the plane, by rotating it first around each of its four edge midpoints.
- To be collected next time: Sketches of how this is done.
- I handed out copies of the written classification scheme for Wallpaper Groups (available to be used on Exam 1, Friday).
- Still to come: copies of the flow-chart, same purpose.
Wed:
- I handed out copies of the flow-chart for Wallpaper Group classification.
- We looked at how to make Escher-like tessellations by various modifications of polygon tessellations, including
- Transforming one side of a tessellating polygon and then translating it.
- Transforming one side of a tessellating polygon and then translating it with a flip.
- Transforming half of a side and then rotating it about the midpoint of that side.
- Transforming a side and then rotating it around one endpoint.
- We played with Geometer's Sketchpad, trying out these methods for the Escher-like Tessellation Exploration.
Fri:
- Exam 1 (I was out of town; Dr. Marks subbed.)